OpenGL Shading Language

OpenGL Shading Language
OpenGL Shading Language Login for the JSON version of this page.
Average: 0.00, 0 Ratings
Title
OpenGL Shading Language
ISBN-10
0-321-63763-1
ISBN-13
978-0-321-63763-5
Author(s)
Bill Licea Kane, John Kessenich, Barthold Lichtenbelt, Dan Ginsburg, Randi J. Rost, Hugh Malan, Mike Weiblen
Publisher
Addison Wesley, Addison-Wesley Professional
Published
2025
Format
Paperback
Subtitle
Login for full book details.
Series
Login to see series details.
Imprint
Login for imprint details.
Pages
956
Language
Login for language details.
Subjects
Login for subjects details.
Genre
Login for genre details.
Description

Login for description.

Metadata
EAN
9780321637635
ASIN
0321637631
Prefix
978
Group
0
Group Name
English language
Group Identifier
978-0
Registrant
321
Publication
63763
Check Digit
5
Formatted
978-0-321-63763-5

Related Articles from our Blog

What is an EAN and How Does it Relate to an ISBN?

If you’ve ever purchased a product online or in a store, you’ve likely come across a barcode. Behind these barcodes lies a standardized system that makes modern commerce possible. Two key codes often encountered are the EAN (European Article Number) and ISBN (International Standard Book Number). But what are they, how are they connected, and why are they so crucial? Let’s explore.

Read More