Darryl Charles Books
Biologically Inspired Artificial Intelligence For Computer Games
By Darryl Charles, Darryl Charles, Darryl Charles, Colin Fyfe, Daniel Livingstone, Stephen Mcglinchey
This Book Examines Modern Artificial Intelligence To Display How It May Be Applied To Computer Games. It Spans The Divide That Exists Between The Academic Research Community Working With Advanced A...
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Biologically Inspired Artificial Intelligence For Computer Games
By Darryl Charles, Darryl Charles, Darryl Charles, Colin Fyfe, Daniel Livingstone, Stephen Mcglinchey
Computer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner, the artificial intelligence in games must be...
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Intelligent Data Engineering And Automated Learning -- Ideal 2010: 11th International Conference, Paisley, UK, September 1-3, 2010, Proceedings
By Fyfe, Cesar Garcia Osorio, PETER, Tino., Charles, Hujun Yin, Peter Tino, Darryl Charles, Darryl, IDEAL 2010 (2010 Paisley, Scotland), Colin Fyfe, Colin
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Intelligent Data Engineering And Automated Learning -- IDEAL 2010
By Cesar Garcia Osorio, Hujun Yin, Peter Tino, Darryl Charles, Colin Fyfe, IDEAL (Conference), Colin Fyfe; Peter Tino; Darryl Charles
The IDEAL conference has become a unique, established and broad interdisciplinary forum for experts, researchers and practitioners in many fields to interact with each other and with leading academ...
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Biologically Inspired Artificial Intelligence For Computer Games
By Darryl Charles, Darryl Charles, Darryl Charles, Colin Fyfe, Daniel Livingstone, Stephen Mcglinchey
Computer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner, the artificia intelligence in games must be a...
Read More
Biologically Inspired Artificial Intelligence For Computer Games
By Darryl Charles, Darryl Charles, Darryl Charles, Colin Fyfe, Daniel Livingstone, Stephen Mcglinchey
Computer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner, the artificia intelligence in games must be a...
Read More