Jim X. Chen Books

Foundations of 3D graphics programming
Foundations of 3D graphics programming

By Jim X. Chen

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"This thoroughly updated and enhances second edition of Foundations of 3D Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programmi...

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Foundations of 3D graphics programming
Foundations of 3D graphics programming

By Jim X. Chen

Average: 0.00, 0 Ratings

"This thoroughly updated and enhances second edition of Foundations of 3D Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programmi...

Read More
Foundations of 3D Graphics Programming
Foundations of 3D Graphics Programming

By Edward J. Wegman, Jim X. Chen

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"A good, concise computer graphics textbook covering 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java." Dr. Jack Bresenham, Retired IBM Senior Tec...

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Guide To Graphics Software Tools
Guide To Graphics Software Tools

By Jim X. Chen, Jim X. Chen (Auth.)

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Current graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all disciplines, and for computer scientists and engineers i...

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If you’ve ever purchased a product online or in a store, you’ve likely come across a barcode. Behind these barcodes lies a standardized system that makes modern commerce possible. Two key codes often encountered are the EAN (European Article Number) and ISBN (International Standard Book Number). But what are they, how are they connected, and why are they so crucial? Let’s explore.

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