Kurt Squire Books

The Ecology Of Games: Connecting Youth, Games, And Learning
The Ecology Of Games: Connecting Youth, Games, And Learning

By Ian Bogost, Reed Stevens, S. Craig Watkins, Katie Salen, Katie Salen Tekinbaş, Kurt Squire, Barry Joseph, Cory Ondrejka, Tom Satwicz

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The Ecology Of Games Aims To Expand Upon And Add Nuance To The Debate Over The Value Of Games - Which So Far Has Been Vociferous But Overly Polemical And Surprisingly Shallow. Game Play Is Credited...

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The Ecology Of Games
The Ecology Of Games

By Ian Bogost, Reed Stevens, S. Craig Watkins, Katie Salen, Katie Salen Tekinbaş, Kurt Squire, Barry Joseph, Cory Ondrejka, Edited By Katie Salen, Tom Satwicz

Average: 0.00, 0 Ratings

The Ecology Of Games Aims To Expand Upon And Add Nuance To The Debate Over The Value Of Games - Which So Far Has Been Vociferous But Overly Polemical And Surprisingly Shallow. Game Play Is Credited...

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Making Games For Impact
Making Games For Impact

By Kurt Squire, Kurt, Author Squire

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Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game.Digital games for learning are now commonplace, used...

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Games, Learning, And Society: Learning And Meaning In The Digital Age
Games, Learning, And Society: Learning And Meaning In The Digital Age

By Constance Steinkuehler, Sasha A. Barab, Kurt Squire

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"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of sch...

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Games, Learning, And Society: Learning And Meaning In The Digital Age
Games, Learning, And Society: Learning And Meaning In The Digital Age

By Constance Steinkuehler, Sasha A. Barab, Kurt Squire, Kurt Squire Ph.D., Sasha Barab Ph.D.

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"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of sch...

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Video Games And Learning: Teaching And Participatory Culture In The Digital Age (Technology, Education--Connections (The TEC Series))
Video Games And Learning: Teaching And Participatory Culture In The Digital Age (Technology, Education--Connections (The TEC Series))

By Kurt Squire, Foreword By James Paul Gee, Featuring Contributions By Henry Jenkins

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Can We Learn Socially And Academically Valuable Concepts And Skills From Video Games? How Can We Best Teach The 'gamer Generation? This Accessible Book Describes How Educators And Curriculum Design...

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Video Games And Learning: Teaching And Participatory Culture In The Digital Age (Technology, Education--Connections (The TEC Series))
Video Games And Learning: Teaching And Participatory Culture In The Digital Age (Technology, Education--Connections (The TEC Series))

By Kurt Squire, Foreword By James Paul Gee, Featuring Contributions By Henry Jenkins

Average: 0.00, 0 Ratings

Can We Learn Socially And Academically Valuable Concepts And Skills From Video Games? How Can We Best Teach The 'gamer Generation? This Accessible Book Describes How Educators And Curriculum Design...

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What is an EAN and How Does it Relate to an ISBN?

If you’ve ever purchased a product online or in a store, you’ve likely come across a barcode. Behind these barcodes lies a standardized system that makes modern commerce possible. Two key codes often encountered are the EAN (European Article Number) and ISBN (International Standard Book Number). But what are they, how are they connected, and why are they so crucial? Let’s explore.

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