Kurt Squire Books

Making Games for Impact
Making Games for Impact

By Kurt Squire

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Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game.Digital games for learning are now commonplace, used...

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Games, learning, and society
Games, learning, and society

By Sasha A. Barab, Constance Steinkuehler, Kurt Squire

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"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of sch...

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Games learning and society
Games learning and society

By Sasha A. Barab, Kurt Squire, Constance Steinkuehler

Average: 0.00, 0 Ratings

"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of sch...

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What is an EAN and How Does it Relate to an ISBN?

If you’ve ever purchased a product online or in a store, you’ve likely come across a barcode. Behind these barcodes lies a standardized system that makes modern commerce possible. Two key codes often encountered are the EAN (European Article Number) and ISBN (International Standard Book Number). But what are they, how are they connected, and why are they so crucial? Let’s explore.

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