Kurt Squire Books
The Ecology Of Games: Connecting Youth, Games, And Learning
By Ian Bogost, Reed Stevens, S. Craig Watkins, Katie Salen, Katie Salen Tekinbaş, Kurt Squire, Barry Joseph, Cory Ondrejka, Tom Satwicz
The Ecology Of Games Aims To Expand Upon And Add Nuance To The Debate Over The Value Of Games - Which So Far Has Been Vociferous But Overly Polemical And Surprisingly Shallow. Game Play Is Credited...
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The Ecology Of Games
By Ian Bogost, Reed Stevens, S. Craig Watkins, Katie Salen, Katie Salen Tekinbaş, Kurt Squire, Barry Joseph, Cory Ondrejka, Edited By Katie Salen, Tom Satwicz
The Ecology Of Games Aims To Expand Upon And Add Nuance To The Debate Over The Value Of Games - Which So Far Has Been Vociferous But Overly Polemical And Surprisingly Shallow. Game Play Is Credited...
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Making Games For Impact
By Kurt Squire, Kurt, Author Squire
Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game.Digital games for learning are now commonplace, used...
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Games, Learning, And Society: Learning And Meaning In The Digital Age
By Constance Steinkuehler, Sasha A. Barab, Kurt Squire
"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of sch...
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Games, Learning, And Society: Learning And Meaning In The Digital Age
By Constance Steinkuehler, Sasha A. Barab, Kurt Squire, Kurt Squire Ph.D., Sasha Barab Ph.D.
"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of sch...
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Video Games And Learning: Teaching And Participatory Culture In The Digital Age (Technology, Education--Connections (The TEC Series))
By Kurt Squire, Foreword By James Paul Gee, Featuring Contributions By Henry Jenkins
Can We Learn Socially And Academically Valuable Concepts And Skills From Video Games? How Can We Best Teach The 'gamer Generation? This Accessible Book Describes How Educators And Curriculum Design...
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Video Games And Learning: Teaching And Participatory Culture In The Digital Age (Technology, Education--Connections (The TEC Series))
By Kurt Squire, Foreword By James Paul Gee, Featuring Contributions By Henry Jenkins
Can We Learn Socially And Academically Valuable Concepts And Skills From Video Games? How Can We Best Teach The 'gamer Generation? This Accessible Book Describes How Educators And Curriculum Design...
Read More