Miguel Sicart Books
The Imaginary App
By Paul D. Miller, Svitlana Matviyenko
The mobile app as technique and imaginary tool, offering a shortcut to instantaneous connection and entertainment.Mobile apps promise to deliver (h)appiness to our devices at the touch of a finger...
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Playing Software
By
The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age.Whether we interact with video games or spreadsheets...
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The Ethics of Computer Games
By
Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design.Despite the emergence of computer games as a dominant cultural industry (an...
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Debugging Game History
By
Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.Even as the field of game studies has flourished, critical histor...
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