Miguel Sicart Books

The Imaginary App
The Imaginary App

By Paul D. Miller, Svitlana Matviyenko

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The mobile app as technique and imaginary tool, offering a shortcut to instantaneous connection and entertainment.Mobile apps promise to deliver (h)appiness to our devices at the touch of a finger...

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Playing Software
Playing Software

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The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age.Whether we interact with video games or spreadsheets...

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The Ethics of Computer Games
The Ethics of Computer Games

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Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design.Despite the emergence of computer games as a dominant cultural industry (an...

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Debugging Game History
Debugging Game History

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Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.Even as the field of game studies has flourished, critical histor...

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What is an EAN and How Does it Relate to an ISBN?

If you’ve ever purchased a product online or in a store, you’ve likely come across a barcode. Behind these barcodes lies a standardized system that makes modern commerce possible. Two key codes often encountered are the EAN (European Article Number) and ISBN (International Standard Book Number). But what are they, how are they connected, and why are they so crucial? Let’s explore.

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