Mike Mearls Books

Keep On The Shadowfell
Keep On The Shadowfell

By Bruce Cordell, Bruce R. Cordell, Mike Mearls, Bruce R. Cordell, Mike Mearls

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A D&D adventure for characters of levels 1-3. The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark sca...

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Thunderspire Labyrinth
Thunderspire Labyrinth

By Richard Baker, Mike Mearls, Hansonl

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A 4th Edition D&D® adventure for characters of levels 4-6 Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth of Lost Souls. In r...

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Dungeons & Dragons Pyramid Of Shadows: An Adventure For Characters Of 7th- 10th Level
Dungeons & Dragons Pyramid Of Shadows: An Adventure For Characters Of 7th- 10th Level

By James Wyatt, Mike Mearls, Wyatt, James, 1968-, Mearls, Mike

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A D&D® adventure for characters of levels 7-10The ancient trees of the Shadowsong Forest have borne witness to the passing of epochs, and hidden beneath their dark canopy are the remains of empire...

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Dungeons & Dragons: Player'S Handbook 2- Roleplaying Game Core Rules
Dungeons & Dragons: Player'S Handbook 2- Roleplaying Game Core Rules

By James Wyatt, Jeremy Crawford, Mike Mearls

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"Player's Handbook 2 is the most significant expansion to the 4th edition Dungeons & Dragons game. This companion to the 'Player's handbook' core rulebook introduces the primal power source, which...

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Dungeons & Dragons: Primal Power - Roleplaying Game Supplement
Dungeons & Dragons: Primal Power - Roleplaying Game Supplement

By Robert J. Schwalb, Logan Bonner, Rob Heinsoo, Mike Mearls, Wizards Of The Coast, Inc

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take A Walk On The Wild Side! this Must-have Book Is The Latest In A Line Of Player-friendly Game Supplements Offering Hundreds Of New Options For d&d® Characters, Specifically Focusing On Heroes W...

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Dungeon Master'S Guide 2
Dungeon Master'S Guide 2

By Robin D. Laws, James Wyatt, Mike Mearls, Greg Gorden, Wizards Of The Coast, Inc

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A source of inspiration for Dungeon Masters of any levelThis core rulebook for the Dungeons & Dragons® Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, wi...

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Player'S Handbook 3
Player'S Handbook 3

By Bruce R. Cordell, Robert J. Schwalb, Rob Heinsoo, Mike Mearls, Wizards Of The Coast, Inc

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Rules for psionic, divine, and primal heroes. Player’s Handbook® 3 expands the range of options available to D&D® players with new classes, races, powers, and other material.This book builds on the...

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Monster Manual 3
Monster Manual 3

By Mike Mearls

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This core rulebook introduces an innovative monster stat block format, that makes running monsters easier for the Dungeon Master, and presents a horde of iconic monsters that fit into any campaign.

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Psionic Power: A 4th Edition D&D Supplement
Psionic Power: A 4th Edition D&D Supplement

By Robert J. Schwalb, Mike Mearls, Wizards Of The Coast, Inc

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new Options For Ardents, Battleminds, Monks, And Psions.hot On The Heels Of The player’s Handbook® 3 Core Rulebook Comes psionic Power™, A d&d® Supplement That Explores The Psionic Power Source In...

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What is an EAN and How Does it Relate to an ISBN?

If you’ve ever purchased a product online or in a store, you’ve likely come across a barcode. Behind these barcodes lies a standardized system that makes modern commerce possible. Two key codes often encountered are the EAN (European Article Number) and ISBN (International Standard Book Number). But what are they, how are they connected, and why are they so crucial? Let’s explore.

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