Mizuko Itō Books
Connected Play: Tweens in a Virtual World
By Yasmin B. Kafai, Deborah A. Fields, Mizuko Ito
"Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and...
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Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media
By Sarita Yardi, C. J. Pascoe, Mizuko Ito, Arthur Law, Dan Perkel, Patricia G. Lange, Lisa Tripp, Sarai Mitnick, Becky Herr Stephenson, Annie Manion, Rachel Cody, Heather A. Horst, Judd Antin, Christo Sims, Matteo Bittanti, Danah Boyd, Dilan Mahendran, Laura Robinson, Katynka Z. Martinez, David Schlossberg, Sonja Baumer, Megan Finn
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Personal, Portable, Pedestrian
By
How mobile communications in Japan became a pervasively personal tool that connects families and friends, creating "always-on" social engagement.The Japanese term for mobile phone, keitai (roughly...
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Connected Play
By Yasmin B. Kafai, Deborah A. Fields, Mizuko Ito
How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.Millions of children visit virtual worlds every day. In such vir...
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