Pat Harrigan Books
Third Person
By
Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire.The ever-expanding capacities of computing offer new narrative possibilities for virtual...
Read MoreZones of Control
By Matthew G. Kirschenbaum, Pat Harrigan, James F. Dunnigan
A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning.With examples from Call of Duty: Modern Warfare,...
Read MoreSecond Person
By Pat Harrigan, Noah Wardrip Fruin
Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplay...
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