Youngkyun Baek Books

Psychology of Gaming
Psychology of Gaming

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Cases on digital game based learning
Cases on digital game based learning

By Youngkyun Baek

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"This book analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced, providing strategies, advice and examples on adopting...

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Cases on digital game-based learning
Cases on digital game-based learning

By Youngkyun Baek

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"This book analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced, providing strategies, advice and examples on adopting...

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Cases on digital game-based learning
Cases on digital game-based learning

By Youngkyun Baek

Average: 0.00, 0 Ratings

"This book analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced, providing strategies, advice and examples on adopting...

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Game Based Learning
Game Based Learning

By Youngkyun Baek

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Gaming for classroom based learning
Gaming for classroom based learning

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Gaming for classroom-based learning
Gaming for classroom-based learning

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If you’ve ever purchased a product online or in a store, you’ve likely come across a barcode. Behind these barcodes lies a standardized system that makes modern commerce possible. Two key codes often encountered are the EAN (European Article Number) and ISBN (International Standard Book Number). But what are they, how are they connected, and why are they so crucial? Let’s explore.

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