Gamification for Innovators and Entrepreneurs

Gamification for Innovators and Entrepreneurs
Gamification for Innovators and Entrepreneurs Login for the JSON version of this page.
Average: 0.00, 0 Ratings
Title
Gamification for Innovators and Entrepreneurs
ISBN-10
3-11-072566-5
ISBN-13
978-3-11-072566-7
Author(s)
Sune Gudiksen, Henning Breuer, John Bessant
Publisher
de Gruyter GmbH, Walter
Published
2022
Format
Subtitle
Login for full book details.
Series
Login to see series details.
Imprint
Login for imprint details.
Pages
272
Language
Login for language details.
Subjects
Login for subjects details.
Genre
Login for genre details.
Description

Login for description.

Metadata
EAN
9783110725667
ASIN
3110725665
Prefix
978
Group
3
Group Name
German language
Group Identifier
978-3
Registrant
11
Publication
072566
Check Digit
7
Formatted
978-3-11-072566-7

Related Articles from our Blog

What is an EAN and How Does it Relate to an ISBN?

If you’ve ever purchased a product online or in a store, you’ve likely come across a barcode. Behind these barcodes lies a standardized system that makes modern commerce possible. Two key codes often encountered are the EAN (European Article Number) and ISBN (International Standard Book Number). But what are they, how are they connected, and why are they so crucial? Let’s explore.

Read More