Mark Sample Books
10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (Software Studies)
By John Bell, Steven Pinker, Ian Bogost, Nick Montfort, Aviva Presser Aiden, Joanna D. Haigh, Jean-Baptiste Michel, Dan Clancy, Casey Reas, Jon Orwant, Peter Norvig, Patsy Baudoin, Michael Mateas, Martin A. Nowak, Mark C. Marino, Jeremy Douglass, Mark Sample, Noah Vawter, Yuan Kui Shen, Adrian Veres, Matthew K. Gray, Joseph P. Pickett, Dale Hoiberg, Erez Lieberman Aiden, The Google Books Team
A single line of code offers a way to understand the cultural context of computing.This book takes a single line of code--the extremely concise BASIC program for the Commodore 64 inscribed in the t...
Read More
10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (Software Studies)
By John Bell, Ian Bogost, Nick Montfort, Casey Reas, Patsy Baudoin, Michael Mateas, Mark C. Marino, Jeremy Douglass, Mark Sample, Noah Vawter
This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative comp...
Read More
Debugging Game History: A Critical Lexicon
By Miguel Sicart, David Thomas, Kate Edwards, Jesper Juul, John Sharp, Mark J.P. Wolf, Brooke Belisle, Stephanie Boluk, William Gibbons, Jennifer DeWinter, Mary Flanagan, JAMES NEWMAN, Michael Nitsche, Patrick Lemieux, Henry Lowood, Steven E. Jones, Peter Krapp, Katie Salen Tekinbaş, Jacob Gaboury, Matthew G. Kirschenbaum, Katherine Isbister, Esther MacCallum-Stewart, Marcelo Aranda, Laine Nooney, Marie-Laure Ryan, David Myers, Don Ihde, Erkki Huhtamo, Jenna Ng, Mikael Jakobsson, Jon Ippolito, Ken S. McAllister, Raiford Guins, Nick Monfort, Caetlin Benson-Allott, Samuel Tobin, Judd Ethan Ruggill, Carly A. Kocurek, Anastasia Salter, Hector Postigo, Bobby Schweizer, Melanie Swalwell, Mark Sample, Emma Witkowski, J.P. Dyson, Eric Kaltman, Jas Purewal, Reneé H. Reynolds, Rebecca Elisabeth Skinner
Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical histo...
Read More
Debugging Game History
By Miguel Sicart, David Thomas, Kate Edwards, Jesper Juul, John Sharp, Mark J.P. Wolf, Brooke Belisle, Stephanie Boluk, William Gibbons, Jennifer DeWinter, Mary Flanagan, JAMES NEWMAN, Michael Nitsche, Patrick Lemieux, Henry Lowood, Steven E. Jones, Jenni Currie Santamaria, Raiford Guins:, Peter Krapp, Katie Salen Tekinbaş, Jacob Gaboury, Matthew G. Kirschenbaum, Katherine Isbister, Esther MacCallum-Stewart, Marcelo Aranda, Laine Nooney, Marie-Laure Ryan, David Myers, Don Ihde, Erkki Huhtamo, Jenna Ng, Mikael Jakobsson, Jon Ippolito, Ken S. McAllister, Nick Monfort, Caetlin Benson-Allott, Samuel Tobin, Judd Ethan Ruggill, Carly A. Kocurek, Anastasia Salter, Hector Postigo, Bobby Schweizer, Melanie Swalwell, Mark Sample, Emma Witkowski, J.P. Dyson, Eric Kaltman, Jas Purewal, Reneé H. Reynolds, Rebecca Elisabeth Skinner, Edited By Henry Lowood
Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical histo...
Read More
Debugging Game History: A Critical Lexicon (Game Histories)
By Miguel Sicart, David Thomas, Kate Edwards, Jesper Juul, John Sharp, Mark J.P. Wolf, Brooke Belisle, Stephanie Boluk, William Gibbons, Jennifer DeWinter, Mary Flanagan, JAMES NEWMAN, Michael Nitsche, Patrick Lemieux, Henry Lowood, Steven E. Jones, Raiford Guins:, Peter Krapp, Katie Salen Tekinbaş, Jacob Gaboury, Matthew G. Kirschenbaum, Katherine Isbister, Esther MacCallum-Stewart, Marcelo Aranda, Laine Nooney, Marie-Laure Ryan, David Myers, Don Ihde, Erkki Huhtamo, Jenna Ng, Mikael Jakobsson, Jon Ippolito, Ken S. McAllister, Nick Monfort, Caetlin Benson-Allott, Samuel Tobin, Judd Ethan Ruggill, Carly A. Kocurek, Anastasia Salter, Hector Postigo, Bobby Schweizer, Melanie Swalwell, Mark Sample, Emma Witkowski, J.P. Dyson, Eric Kaltman, Jas Purewal, Reneé H. Reynolds, Rebecca Elisabeth Skinner
Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical histo...
Read More